A downloadable game for Windows

BUNTROID - Made for the Definitely Not Metroid Game Jam.

Play as BUNTROID and delve into Zebbit's secrets! 

Game development took a little over a month.

SFXs were made with sfxr.

Music is by Eric Skiff.

GMSched was added to fix an issue with newer versions and editions of windows forcing the game to be 40 FPS instead of the intended 60 FPS. 

Controls:

KEYBOARD

X,C,V - Buttons 1,2,3

S or Z - Select

SPACE - Start

Arrow Keys - Move Around, Aim, Elevators.

GAME PAD (XBOX360)

A,X,B - Buttons 1, 2, 3

START - Start

SELECT - Select, Weapon Switch

L-SHOULDER - Weapon Switch

R-SHOULDER - Button 3

Updated 2 days ago
StatusReleased
PlatformsWindows
Rating
Rated 4.6 out of 5 stars
(25 total ratings)
AuthorLily Cutesmith
GenrePlatformer
TagsMetroidvania

Download

Download
BuntroidV1.1.zip 14 MB

Install instructions

Download, Unzip, and enjoy!

Development log

Comments

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Fun game! Thank you for making it. <3 I had no issues with the controls, got way in over my head, beat the game with 91% items in about two and a half hours.

The only bug I found was that I went back into the "brinstar" boss room after beating the game, and both doors were locked, so I was stuck.

(+1)

Apparently I had comments turned off when I uploaded this???? what the fuck was 2017 me even thinking

(2 edits)

More issues:

I can't fullscreen it.

The spin jump doesn't work very well. It seem to require a particular length of run-up, rather than just pressing jump while moving horizontally. Also, when you do a regular jump, you can't turn around in mid-air.

The controls aren't told to the player. They're not unintuitive, but I still think you should put them in a readme file or something. If you can, I think a better way to do it would be making them remappable.

The super bombs propel you at INSANE speeds if you're moving at the moment they explode. This "super-knockback" doesn't even end when you hit a wall, it seems to stop when it feels like it. The super missiles have the same issue, probably due to code reuse.

There's a vertical strip of rooms on the left of the map that doesn't show up. More precisely, they get marked on the map, but disappear the next time the game is opened.