The boss invulnerability when you shoot them makes them far harder than they need to be.
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I made a video gameplay of your demo. Fun and retro, really cool! Only gripe I had was, at the default resolution I had a bit of a hard time telling when my hit immunity had passed. Then again that could probably be solved with non-video ques too, I dunno.
I had recorded it before the V1.1 update though so put anything I say in that context.
ho-boy that boss was really megaman hard.